PC Patch notes for patch 1.0.638.6 (Patch #5)

This patch adds support for two major new technology features into the game, and by doing so allows for both great new visuals, as well as improved performance on specific systems. For more information on how DX12 can improve your Rise of the Tomb Raider experience please check out the blog at http://tombraider.tumblr.com/post/140859222830/dev-blog-bringing-directx-12-to-rise-of-the-tomb

This patch will be applied by Steam automatically when you next start the game. If your game does not update, please restart the Steam client. If you are using the game on the Window 10 Store the update will be available in a few days and will automatically download when it becomes available. We will update this thread when the Windows 10 Store version is live.

  • Added support for DirectX 12
  • Adds NVIDIA VXAO Ambient Occlusion technology. This is the world’s most advanced real-time AO solution, specifically developed for NVIDIA Maxwell hardware. (Steam Only)
  • Added a new benchmark feature to allow easy comparison of performance on different systems, as well as at different graphics settings.
  • Fixed some HBAO+ and other Ambient Occlusion issues.
  • Fixed motion blur problems in Stereoscopic 3D mode.
  • A variety of other smaller optimizations, bug-fixes, and tweaks.

While we expect this patch to be an improvement for everyone, if you do have trouble with this patch and prefer to stay on the old version we made a Beta available on Steam, Build 629.1, that can be used to switch back to the previous version.